SPECIAL MOVES - THROWS - COMBOS
BASICS

Guard: back
Air Guard: back during jump
Light Punch: A
Light Kick: B
Strong Punch: C
Strong Kick: D
Power Attack: C+D
Forward Roll : →+A+B
Back Roll : ←+A+B
Recovery Roll: A+B when falling
Dash Backward: ← ←
Dash Forward: → →
Defensive Attack: → + A/B
Gauge Charge: hold A+B+C
Teammate Rescue: when stun, hit A+B+C
Provocation: B+C
Block Back Roll: AB when block (Max gauge)
Block Front Roll: AB when block (Max gauge)
Hyper Jump: Tap opposite direction when jumping
Cancel Moves: ABCD
Life Bar Flashing enables Full Power
Life Bar Flashing + Charged Gauge enable Super DM