Reviewed in 2011 by Tibe

REFURBISHMENT!

by Tibe

Cliquez pour lire en français

If there's a saga perfectly representative or emblematic of a videogame system, it's The King of Fighters for the Neo Geo.  And you might tell me "hey mister, and what about Fatal Fury? It's even more than this. Apart from standing as the illustrious ancestor of Kof, it's still the first VS fighting game ever made for the Neo Geo, and so the beginning of the mythic "Southtown Series":  Art of Fighting was released a few months after Fatal Fury. We are in 1996 when Real Bout Fatal Fury Special (fifth game in the FF series) hits the arcades. 2-D fighting is changing, you only have to see Capcom and its recent Street Fighter Zero (Alpha) to convince yourself. All videogame companies have revamped their biggest arcade hits, and SNK is the part of the journey with the new FF. Fatal Fury 3 was already contrasting sharply with the fabulous Fatal Fury Special, Real Bout had laid new foundations and more complete gameplay mechanics, and this Real Bout Special provides even more. More beautiful, more playable, more fun, more characters!

Each stage feature destructible elements in the corners.
Each stage feature destructible elements in the corners.

With its 394 megs and the experience of the programmers who worked on the game, you might guess this new installment is a pure delight. It features no less than twenty playable characters (you even can unlock the legendary Geese Howard with Unibios 3.0 or codes), plus four characters also available in their EX versions (different moves, special moves and appearance). The combos are legion, and it will take time to master techniques and the many combos: at least hours and hours with your favorite character! For experts, each round is rated based on your performance (D, C, B, A, AA, AAA, S, Miracle) and it's still a challenge ahead, because at the end of the game your notes are recorded, and then you know your fighter rank. Four buttons are used, but a little differently than usual: punch with A, kick with B, powerful blow (punch or kick, depending on your position) with C and plane change with D. It's simple, intuitive, and leaves a lot of place for simple techniques and combos, more easy to learn. The hitboxes and timing are a little more permissive than in other SNK games, like Samurai Spirits or Kof.

With the H-Power, your fighter accesses Break Shots.
With the H-Power, your fighter accesses Break Shots.

As a result, we feel like playing in a much more accessible game, still providing fun and simplicity as Breakers does... but even better! Besides adding many combos that can be performed on one or even two planes, each character have two furies and a plethora of special moves. It's also possible to destroy some parts of the backgrounds (left and right corners in general) by pushing the opponent bouncing on, and eventually break it. A good detail more, fun as hell, that many players might enjoy. Not to waste anything, graphically, it's a blow: the stages are highlighted by a short traveling with graphic effects that leave the best impression. The depth is well made, the colors chosen brilliantly. As always in Fatal Fury, the weather changes depending on time of day and round. Beach, Hong-Kong streets, japanese river bed, Korean dojo... the locations are exotic! Ditto for the characters, which are remarkably drawn. Large, detailed, a little more cartoonish than what we've seen from SNK before, but this makes some good change.

The two planes are used very intuitively in this RBS.
The two planes are used very intuitively in this RBS.

The animation is another great feature. It's flexible, smooth and detailed almost to perfection. Each character has been redesigned, reworked, in order to provide an advanced decomposition and almost perfect fluidity. The furies are beautiful, plus the two game plans are this time well managed, being a great addition to the gameplay. Musics, remixing the famous original themes of the heroes, are a success. Composed with some new ideas, themes already known sound good with new instruments, new rhythms, and a better sampling. Sound effects and voices, as usual on the Neo Geo, are really gorgeous. RBS is one more fighting game wonder on the system, do not deprive yourself! New designs, new animations, new musics, brand new, easy and fun gameplay... still less technical and demanding than a Kof, but fun and enjoyable at will. Real Bout 2, released shortly after, looks great with three new characters. But it lacks that little something that Real Bout Special has...


GRAPHICS

97%

Hard to criticize the game on this chapter, as it's so great and polished. Everything has been refined close to perfection.
ANIMATION 96%
Smooth, fast and fluid: in 1996, the new standards of VS fighting are high, and Real Bout Special stands as the cream of the crop here.
SOUND 98%
Remixed themes, numerous vocals, smashing effects: incredible atmosphere!
REPLAY VALUE 93%
Twenty characters roster, special moves and combos to discover: it leaves some hours ahead!
GAMEPLAY 95%
Mixing pure SNK gameplay and some "Capcomesque" sensations, it's exotic. Moves come out easily, and it's a pleasure to link combos and furies.

NEOGEOKULT

RATE

96%
A great alternative to the Kof series. Without being as deep and complex, RBS packs fun and pleasure you can hardly find in another games.

VALUE FOR MONEY

RBS offers a very good rate! 80 to 100 euros for a japanese version is not a gift that's true, but the game's worth it. Hours and hours of VS  matches ahead!

Bannière bouton
Bannière bouton