Blue's Journey VS Caveman Ninja


By Tibe

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Joe & Mac aka Caveman Ninja encountered success thanks to some good stuff and talented programmers. Two-players simultaneous play, an action filled with comical details "à la Metal Slug", with a good-looking realization for this action taking place in a strange Prehistory featuring dinosaurs. Blue's Journey (aka Raguy) is less popular, although probably having had a lot of players drooling when they saw its screenshots in the press back then. With this match, we'll finally see if Blue's Journey was equaling quality and fun of Data East's hit. Caveman runs on a 12Mhz MC68000-based hardware of fifth generation, just like the Neo Geo, but it doesn't benefit  the assistance of a Z80. The resolution is 256x240 while Blue's runs in 320x224. ADK takes a slight advantage on the paper, while respective roms weigh 50 megs for this one against 42 Mb for the title of Data East.


The universe of Blue's Journey is a little wonderland: colorful, voluptuous... The six worlds are varied and most are sublime. The backgrounds are often animated and have great relief. The characters are cute as anything else in the game, the only criticism is about the enemy bestiary: it's not really impressive and offers a restrained variety, and Bosses are disappointing in size and appearance: small and unsignificant! Data East on its side make it bigger than life: enormous dinosaurs, mammoths and other huge beasts! Enemies are more varied, although we seen all along the game the same cute cro-magnon guys wearing their leopard suits. Anyway, their design is more successful than its competitor's. There's six stages too in Joe & Mac, as many theaters of prehistoric times: a lot of work has been done on the design, details and colors, allowing Caveman Ninja to win this round.

Blue's Journey    88                             92   Caveman Ninja


Both games feature nice things, such as successful differential scrollings, numerous and large sprites (especially for Data East's game), effects on the water, beautiful clouds in motion... Blue's Journey have on its side a speed and fluidity significantly higher, with backgrounds that aren't missing animated details; meanwhile, the characters in Caveman Ninja are bigger and have a wider range of moves, but a bit less frames of animation. This being said, the amount of postures, facial expressions, onomatopoeia and small details in the animations of the game is amazing and gives a nice dynamism. In addition, the Bosses are for the most huge and very well animated, whereas BJ is quite arbitrary.

Blue's Journey    83                             85   Caveman Ninja


Blue's Journey

Caveman Ninja

Our cavemen are accompanied by endless tam-tams providing invariably great rythm to the action! We must recognize that it suits quite well the action, alas the themes are too few and become quickly repetitive. The sounds range from average to good, and some digitized voices nicely punctuate the game. Blue's Journey appears a good step up of its rival with its greater quality, but its themes are also more diverse, as well as its effects. Nicely fitting to the wonderful world of Raguy, these contribute to the festive and bon-enfant atmosphere.

Blue's Journey    87                             75   Caveman Ninja

Replay Value

Of course, our competitors don't pack a lifetime worth of a Mario game, but some good ideas play for them. To clear Blue's Journey, it takes to come through four worlds composed of fourteen large stages, in which you can borrow several different paths and discover lots of secrets and useful items. The game can be finished within forty minutes: Bosses are not too hard to beat but the progression is sometimes difficult, with a few hard platform trials! Note the very good idea also used in Caveman Ninja -to choose different ways at certain times. In Joe & Mac, the life is slightly shorter than its rival with thirty-five minutes total to overcome. Besides, choice is given no less than four times between two different branches, having eight possible passages in six courses total. A beautiful range of possibilities! Players can come back willingly to one or another, with their two-players modes and the multiple worlds to discover.

Blue's Journey    83                             82   Caveman Ninja


Blue's have two hearts at the beginning, but you can get more all through the levels. There are three weapons (foil, bomb, boomerang), each with three levels of power. A triggers the attack: the sheet knocks enemies, allowing Blue to catch and launch them, while bombs and boomerangs kill directly. B is used for jumps, note that the enemies can be defeated by jumping on their heads; C allows to change size at will. Once small, no attack is possible, but the character moves faster, jumps higher, and can borrow some narrow passages. The cooperative play is well thought: we can help each other to climb platforms impossible to reach when playing alone. Besides, there are various secret places in the stages, shops and houses to explore. Gameplay is rich, controls respond well. Caveman Ninja features a massive range of weapons: fireballs, peaks, boomerang, lightnings, wheels, spectrums, etc! As much many eccentric and original arms to discover, plus a few surprises such as tabasco or other treats. Two buttons are used: A for weapon use, B for jump. Depressing A performs a powerful attack, jumping with up hold on the stick allows higher jumps, and jump+down to get on lower platforms. Like in Blue's Journey, you can kill enemies by jumping on them. Our ninjas from the caves have a life bar. Food is scattered throughout the game: it will allow you to survive your constant hunger, as the gauge lowers if you don't eat regularly! The game is just great when playing two, by introducing real competition between players: whoever scores the more points gets to kiss the girl at the end of the stage... Caveman Ninja does better than Blue's Journey - that did nothing wrong so far, in this chapter of gameplay.

Blue's Journey    85                             94   Caveman Ninja


If the ADK's production stands as a good platform game, Data East produced a timeless classic with Joe & Mac, full of fun, with an exotic prehistoric 'comic' atmosphere. Blue's Journey fulfills the contract, the game is tied, its realization not so much inferior to its rival and also has a good life for an arcade game. Caveman Ninja is a golden nugget of videogames, featuring a gorgeous realization and concrete gameplay. This one wins this match: despite a hardware a bit lower,  Data East's programmers have made the difference!



Blue's Journey



Caveman Ninja


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