
Few people know this, but Aicom team is no other than former Irem's employees who created R-Type in 1987. For those who thought that Pulstar was a vulgar clone of this illustrious ancestor, you now understand that it's more like a tribute of these great programmers. For Darius, the filiation is easier to find! Gaiden is the third installment in the arcade series. This one and its rival belong to different sub-genres of the shoot'em up. Taito's soft puts you in command of a fast but weak ship. You'll have to use supernatural reflexes to avoid enemy fire. Pulstar is more appealing to a tactical sense. In fact, the vessel is less reactive but more secure, less vulnerable.
Graphics
Darius III features great graphics, bringing a rather successful 3D in its backgrounds, differential scrollings and effects on the ground, like deformations, rotations. Environments are varied unlike enemies, and one can however blame some stages to look a little empty. Overall, backgrounds, vessels and sprites benefit a sustained realization, despite a 3D sometimes lacking finesse. Old-school at will, Pulstar on its side swears only by 2D. Internships and enemies feature perfect aesthetics, with beautiful explosions and damn impressive bosses. Enemy sprites, made of pre-calculated 3D, are simply gorgeous. These are much more varied than Darius's. 3D effects looked awesome back in 1994, but they took age and the resolution now leaves to be desired. Pulstar, less spectacular and flashy, offers more sober and more beautiful purposes. Stages, fewer than in the Taito game, however are varied, and the quality is a bit above its rival.
Pulstar 95 93 Darius Gaiden
Animation
Taito's game is speedy, Pulstar is more calm, the scrollings are slower and the action requires more tactical sense. So let's focus on their own technical qualities. Darius Gaiden features a flawless animation: speed and fluidity are the perfect for the various vessels, with backgrounds lively at will and breathtaking relief effects. Icing on the cake, the game suffers no slowdowns at all, even with two players simultaneously. Meanwhile, Pulstar is surprising with the smoothness of its sprites. Explosions are perfectly designed, enemy ships move with incredible fluidity and the Bosses are just amazing, sometimes huge, with morphing, scaling and distortion effects! The backgrounds also abound with animated details such as waterfalls, moving stars, solar flares... But unlike its competitor, Pulstar suffers from a few slowdowns, especially with the biggest sprites on the screen.
Pulstar 93 97 Darius Gaiden
Sound
Pulstar
Darius Gaiden
The Neo Geo is well-known by players for its sound and visual performances. Pulstar is no exception to the rule: the various effects are excellent with fires, explosions and other beautifully made noises. The compositions, suiting nicely each stage, are discrete and melodious. Darius meanwhile, simply offers exceptional musics! Japanese pop sometimes accompanied by singing, melodies of the game are downright awesome. The sounds effects are less powerful than those of Aicom, but they're not bad either. This soundtrack, so original and catchy, puts definitely Darius Twin in the top rank of videogame legendary soundtracks.
Pulstar 94 97 Darius Gaiden
Replay Value
Darius can be played two simultaneously, and it's a good point for the replay value. Pulstar replicates with a high difficulty, requiring hours and hours of practice to overcome. Taito's soft, more accessible, provides a credit challenge, because when your ship is destroyed, you'll restart exactly from the same place. Pulstar refers to a few checkpoints in the stages, which gives the game an additional difficulty. Darius Gaiden is certainly shorter, but has twenty-six stages total. In fact, you'll have to cross only seven of them. At the end of each level, the game asks you to choose between two different paths! This allows to restart the game several times without taking twice the same way. Pulstar's stages, eight total, are much longer than those of Darius. On the one hand, we have a very tough challenge and a long life, and on the other, an easier game, that can be cleared faster, but which players come back more willingly.
Pulstar 92 90 Darius Gaiden
Gameplay
The ship of Darius Gaiden is fast and can pick only few power-ups: various shields, three different shots on four power levels, missiles, and of course the 'Bomb'. Your shield can absorb two enemy fires before crashing. Like Pulstar, if your ship is hit once, it will be destroyed. In Darius, the vessel is handy and medium-sized. The difficulty, if it's overall balanced, is unreasonable at times: there's sometimes no way to avoid enemy attacks without wasting a bomb. Pulstar is typically the kind of shooter we like playing for hours at home, with a good whiskey and a pack of brand new cigarettes. The ship, more clumsy than Darius' one, can collect various items, including very useful speed-ups. The armament is more rich than its rival, with plasma shields, protective modules, satellites shooting lasers, plasmas, bombs, homing, etc... and so on! The R-Type module makes your vessel less vulnerable to enemy attacks, but these are fast and numerous, and sometimes harass you with lasers! Your 'Bomb' is a real overkill, depending on the weapon in your possession: but triggering it will sacrifice your module. Bosses require training and technique to be defeated: it's up to you to locate their weaknesses. Darius Gaiden gameplay looks more straightforward, it's more technical in Pulstar. It's a clash of styles, but we must recognize Aicom's game deep gameplay that has no counterpart.
Pulstar 96 91 Darius Gaiden
Conclusion
Here are two great titles, which represent perfectly what the machines of the nineties were able to offer in terms of Shoot them Up. A match won here by the legendary Pulstar, which takes advantage with the beauty of its graphics, its rich gameplay, and the great challenge it packs. Darius Gaiden is a game just as legendary, which explores the integration of 3D in the genre, offers a multitude of levels, flawless animation, and a fun cooperative play.